Dark stones pull.
Drop two too close and they slide together and snap. A snap ends the try, and you see exactly which drop did it.
A calm physics puzzle for iPhone
Drop stones into a rope ring on raked sand. Dark stones pull toward each other and snap if they touch. Pale stones push everything away. After every drop, the rope tightens. Empty your hand without a snap.

"Easy. They're listening."
The Keeper · Garden 1, level 1
Drop two too close and they slide together and snap. A snap ends the try, and you see exactly which drop did it.
Tap Push and the next stone lands white side up. It shoves stones away and never snaps. Mind where it shoves them.
After each drop the ring gets smaller. A safe board on drop one is a trap by drop six. Plan the whole hand.
"Clack. They found each other."
The Keeper · the snap card





Three gardens. Garden 2 starts with stones already in the ring; Garden 3 bolts white stones to the sand.

Each one is checked by our solver, so every hint is a real one and no level is a dead end.

Built from the date, the same puzzle for everyone, with a Game Center leaderboard.

Two to four players on one phone. Each takes a hand of stones. Don't be the one who snaps.

Three undos on every level. A hint shows where a stone can reach, then a safe spot if you still need one.

No account, no login, no timers, no energy, no ads. Works offline. Progress follows you through iCloud.
Fifteen levels, the Daily Ring, Play together and three free hints a day cost nothing. "All Gardens" is a single purchase, once, with no subscription behind it. It opens Gardens 2 and 3 and gives you three hints on every level.

Snapstone is coming to the App Store. Want to try it before then? The PLAYRIOT beta crew gets early builds.